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Cyber Substance

Summary:

          Explore a randomly generated city where cyber substances rule the street. Move from one part of the city to the next eliminating these substances trying to clean the streets. At the end of each part of the city is a boss that must be destroyed to proceed to the next level and a mega boss every five levels that brings you to the next zone of the city.

My role and experience:

          Cyber Substance was a four month project that I worked on with five other members for our final project at Full Sail University. Our task for the project was we had to take a game pitch and turn it into a game within four months. My roles for Cyber Substance included Game Designer and Game Developer. In the beginning of the project I worked on creating a player controller script for all player actions. After creating a basic player controller for the beginning of the project I started working on designing and developing the weapons and weapon system for the game. Once the weapons I worked on were complete I made a weapon upgrade system allowing the weapons to be upgraded for some progression. From this point on in the project I worked on code we had that was clashing with other members code so I took the last few weeks of time to clean up code, debug, and fix random errors with the game.

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          My Experience working on Cyber Substance taught me about how much teamwork goes into making a full game. From beginning to end my team had regular meetings to work and set goals for us to reach for each deadline. I had to teach myself more about C# to make myself a better coder for the project as a whole. I found that just the more I had to code the more easy it came to me and that I grasped coding in general so much more than I previously did due to not needing to code as much in the past for other projects. I had fun creating and designing the weapons and their upgrades in particular. For the weapon upgrades I went with a tier system and had fun playing around with all the possible upgrades I could add and then implementing them. I learned about how the build could sometimes have weird bugs and sometimes fixing them is just as weird. We used Perforce to make sure all of our work was always up to date on all members computers. Working a lot with perforce showed me how important version control is to making a game and maintaining its files. Lastly I learned about how every Idea wont make it into the game and that it is better to implement a lot and need to cut stuff then to have less and need to add stuff. 

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Video of gameplay coming soon!

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